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  •   Andrew Hamer commented on this post about 1 week ago
    Week 2
    Here are the special rules for this week of the Vigilus Defiant Campaign.
    It doesn't matter if you missed a week "winning" the campaign is the cherry on top of a big 40K cake, so get involved!

    I want to hear about your battles from Round...
    Week 2
    Here are the special rules for this week of the Vigilus Defiant Campaign.
    It doesn't matter if you missed a week "winning" the campaign is the cherry on top of a big 40K cake, so get involved!

    I want to hear about your battles from Round 1, what exciting tales of valour or luck happened last week? A highpoint for me was in the last stages of a game of Data Recovery when the defenders who were marginally behind (my team) managed to smite a heavily wounded Chaos Predator causing an explosion that took out almost all the defenders of the objectives handing the win to the Imperium! The Emperor protects!

    Remember you get GPs for winning, using specific Vigilus battlezones or missions as well as the bonuses listed below. (You don't *need* to use the specific Vigilus rules, a regular game of 40K in store counts, but they don't half add to the flavour!)
    You can get all the background, story, and special rules in the Vigilus Defiant Campaign book available in store.

    Campaign Glory Points
    Winning the battle - 10GPs to every winning player
    Using a Vigilus battlezone (pg 154-159 Vigilus Defiant) - 2GPs to every player
    Playing a Vigilus Crucible of War mission (pg 130-141 Vigilus Defiant) - 1GP to every player
    Playing a Vigilus Echoes of War mission (pg 142-153 Vigilus Defiant) - 3GPs to every player
    Fulfilling the criteria for bonus glory points in each campaign round - See below.

    Vigilus Defiant
    First Phase of the War of Beasts
    Round 2

    1.580 Post: Convoys and Running Battles
    Swarms of Speed Freeks fall upon armoured convoys carrying precious resources across the planet. The Astra Militarum respond, their tank companies engaging in desperate running battles.

    1.792 Post: The Flesh-Raids
    Drawn like bladesharks to blooded water, Drukhari prey upon isolated explorators in Kaelac's Bane, before venturing further afield to raid the southern reaches of Dirkden and Oteck Hivesprawls.

    SPECIAL RULES
    In this campaign round the following special rules apply:

    Tank Hunters: Add 1 to wound rolls for attacks made by VEHICLES that target enemy VEHICLES.

    Prey on the Weak: DRUKHARI units that have the Power From Pain ability treat the current battle round as being 1 higher than it actually is when determining what bonuses they gain.

    Bonus GPs
    Players earn 5 bonus GPs each time they participate in one of the following missions:
    - Convoy (pg 130 Vigilus Defiant)
    - Hold Your Gains (pg 132 Vigilus Defiant)
    - Running Battle (Pg 138 Vigilus Defiant)
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  •   TGS Kathryn reacted to this post about 2 weeks ago
    TGS Jonathan created a new blog post, Product Roundup 1/3/19
    Here's a quick round up of some of the upcoming products we've got on our radar.
    1. Continue Reading
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  • Eagle Warriors defending the line. Tried a Vigilus Battezone, the Wastes and mission (Storm the Lines). The storm in the wastes definitely had an impact on the battle, and the mission was brilliant, really great fun. It didn't help that I mucked...
    Eagle Warriors defending the line. Tried a Vigilus Battezone, the Wastes and mission (Storm the Lines). The storm in the wastes definitely had an impact on the battle, and the mission was brilliant, really great fun. It didn't help that I mucked up my power on the list creation and left myself 21 pp against 41! D'oh!
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  •   TGS Jason commented on this post about 2 weeks ago
    Here are the special rules for this week of the Vigilus Defiant Campaign.
    Remember you get GPs for winning, using specific Vigilus battlezones or missions as well as the bonuses listed below. (You don't *need* to use the specific Vigilus rules, a...
    Here are the special rules for this week of the Vigilus Defiant Campaign.
    Remember you get GPs for winning, using specific Vigilus battlezones or missions as well as the bonuses listed below. (You don't *need* to use the specific Vigilus rules, a regular game of 40K in store counts, but they don't half add to the flavour!)
    You can get all the background, story, and special rules in the Vigilus Defiant Campaign book available in store.

    Campaign Glory Points
    Winning the battle - 10GPs to every winning player
    Using a Vigilus battlezone (pg 154-159 Vigilus Defiant) - 2GPs to every player
    Playing a Vigilus Crucible of War mission (pg 130-141 Vigilus Defiant) - 1GP to every player
    Playing a Vigilus Echoes of War mission (pg 142-153 Vigilus Defiant) - 3GPs to every player
    Fulfilling the criteria for bonus glory points in each campaign round - See below.

    Vigilus Defiant
    First Phase of the War of Beasts
    Round 1

    1.192 Post: Planetfall
    Ork Spacecraft slam down into the wastelands of Vigilus.

    1.197 Post: The cogs grind to a halt
    The Council of Cogs squabble and fight over how to deal with the Ork incursions.

    1.462 Post: The Green Klaw closes
    Supreme Warlord Krooldakka rallies the Ork hordes and invades the hivesprawls.

    SPECIAL RULES
    In this campaign round the following special rules apply:

    Rampaging Greentide: Add 1" to Advance moves and Charge moves made by ORK units.

    Resolute Yet Arrogant: Add 1 to the Leadership characteristic of IMPERIUM units. However, if a player's army is Battle-forged and includes units from more than one of the following factions, they must subtract 1 from their total number of Command Points: ADEPTA SORORITAS, ADEPTUS MECHANICUS, ASTRA MILITARUM.

    Bonus GPs
    Players earn 5 bonus GPs each time they participate in one of the following missions:
    - Storm the Lines (pg 134 Vigilus Defiant)
    - Data Recovery (pg 140 Vigilus Defiant)
    - Patrol (Warhammer 40k rulebook)
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