Shadows lengthen across the Mortal Realms.
In every nation, from its ramshackle hovels to its soaring keeps, dark omens abound. The elders say there is change
Sigmar's great endeavour, to light the fires of civilisation once more, has borne fruit – but in
Join us for the Malign Portents Campaign!
This is the perfect time to get involved in the fantastic Warhammer: Age of Sigmar
Starting Thursday 15th February through to Thursday 29th March you can play and/or collect and paint to help shape the story of the Age of Sigmar!
The Malign Portents are dark omens that point to the end of an age of hope, and the beginning of a new, darker age… an age of Death! All of the Grand Alliances are aware of this as powerful Harbingers are spreading the word and building their forces for the mighty battles ahead.
Every battle you fight and every group of miniatures (
Every week, those taking part will be presented with 3 options for where the story could go next. Perhaps in one
Not only will your participation help shape the story, there are also rewards for those that take part.
You can either arrange games with other players using our online community or join us on Saturdays to meet up and play or paint.
What do you have to do? (TL:DR)
This is super easy! Just play games of Age of Sigmar in store, paint your
Don't worry about "army this" or "battalion that", the aim is to keep this simple and have fun.
Just let your TGS know you're interested and we'll take care of the rest (not the painting mind, that's your job!)
...and that's all there is to it!
Collect, paint, play - done!
There's a ton of story and lore you can delve into if you want to. I've put some below to whet your appetite if you want to get really involved but it's entirely optional!
What's the Story?
It began with unsettling
There are some great stories to get you in the mood here ---> linky, remember... don't have nightmares...
Behind the Scenes
Some cool insights from the GW Studio about what's going on and where the story is going. How the story can impact your games and how your games can impact the story!
As well as all that, there are some cool new minis for each of the grand alliances (Order, Chaos, Death and Destruction) called Harbingers and a brilliant looking campaign book if you want to add some of the special Malign Portents rules into your games.
'The Stormhosts change the fate of the realms with each thunderous strike. Yet next to the innumerable minions of darkness, we are few indeed. We cannot fail, nor lose our way, for we must shape the future with hammer, blade and bolt.'
The first Stormcast Eternal officers to reinforce those territories claimed by Sigmar's Tempest. Each a combination of arcane engineer and celestial prophet, they are tasked to shape the future to the God-King's will.
'The gods have not asked much of you this day. Simply fight beneath my banner, sow these lands with shattered bone and water them with blood. Do this, and your deeds will be remembered forever.'
– Marakarr Blood-Sky, Warqueen of the Reaver Wastes
Only the strong can hope to survive the living hellscape that is the dominion of Chaos. Only those with a touch of madness to fuel that strength can hope to prosper. Each Darkoath Warqueen has clawed her way to supremacy over the bodies of a thousand challengers.
'Splitcap, deffcap, grinnin' moon, Give ta me your bestest boon, Them dreams wot set ya head ablaze, To find the Waaagh! at the end of days!'
– Snazzgar Stinkmullett's
Cave-Shaman are not right in the head, even before they become host to colonies of potent fungi! The fungoid Cave-Shaman
Knight of Shrouds
'You who think yourselves safe from the fate you so richly deserve. Look upon these legions of the dead, and know that you will soon be amongst them, with maggots in your belly and dust in your lying mouths.'
– Keldrek, Emissary of the Prime Innerlands
On the bleakest nights of the human soul, the Knight of Shrouds rides at the head of a massed gathering of the undead. He has bartered away his soul in exchange for the generalship of a powerful undead host.